Search results for "Problem-Based Learning"

showing 10 items of 41 documents

Using Prototyping in Authentic Learning of Human-Centred Design of Mobile Apps

2017

Recent advances in mobile technology have seen a sharp increase in the number of mobile applications across various application domains. The challenge remains that many software development teams may lack appropriate competences to design usable and human-centred interactive systems. This can negatively affect the usability and the user experience. In this article, we present how to learn the human-centred design process using an authentic learning approach. Students need to investigate, discuss, construct new knowledge and apply theoretical concepts to address real world problems. The main purpose of authentic learning as a pedagogical approach is to position the subject of study into a re…

Multimediabusiness.industry05 social sciencesSoftware development050301 educationUsabilityInteraction designcomputer.software_genreFlipped classroomSummative assessmentUser experience designProblem-based learningHuman–computer interaction0502 economics and business050211 marketingMobile technologybusiness0503 educationcomputer
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Attitude and knowledge of pain management among Italian nurses in hospital settings

2015

Pain is multidimensional, and, as such, the chief reason patients seek urgent healthcare services. If inadequately assessed and untreated, pain may negatively impact on the quality of life of the patient. Treating pain is an important step in regaining control over quality of life. The objective of the present study is to examine the level of knowledge and types of approach among Italian nurses who deal with pain assessment and management. The Ferrell and McCaffery's Knowledge and Attitudes Survey Regarding Pain (KASRP) was distributed to 286 nurses employed in one of the biggest specialized hospitals in Rome, Italy. The interviewed staff work at three different settings, according to the h…

AdultMaleHealth Knowledge Attitudes PracticeAttitude of Health PersonnelCross-sectional studynursing diagnosisNursing Staff HospitalLogistic regressionOddslaw.inventionnursing studentYoung AdultNursingQuality of lifePain assessmentlawSurveys and QuestionnairesHealth careHumansPain ManagementMedicineproblem-based learningPain MeasurementAdvanced and Specialized NursingDescriptive statisticsbusiness.industrynursing informaticMiddle AgedIntensive care unitSettore MED/45 - Scienze Infermieristiche Generali Cliniche E PediatricheCross-Sectional StudiesLogistic ModelsItalyFemalenursing students; problem-based learning; nursing informatics; nursing diagnosisbusiness
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Effect of in-class group clicker-quiz competition on student final exam performance.

2019

Class (computer programming)Group (mathematics)PhysiologyGeneral MedicineProblem-Based LearningEducationClickerCompetition (economics)Academic PerformanceMathematics educationHumansEducational MeasurementPsychologyStudentsAdvances in physiology education
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Towards identifying drug side effects from social media using active learning and crowd sourcing.

2019

Motivation Social media is a largely untapped source of information on side effects of drugs. Twitter in particular is widely used to report on everyday events and personal ailments. However, labeling this noisy data is a difficult problem because labeled training data is sparse and automatic labeling is error-prone. Crowd sourcing can help in such a scenario to obtain more reliable labels, but is expensive in comparison because workers have to be paid. To remedy this, semi-supervised active learning may reduce the number of labeled data needed and focus the manual labeling process on important information. Results We extracted data from Twitter using the public API. We subsequently use Ama…

0303 health sciencesFocus (computing)Information retrievalDrug-Related Side Effects and Adverse ReactionsProcess (engineering)business.industryActive learning (machine learning)Computer scienceComputational BiologyCrowdsourcing03 medical and health sciences0302 clinical medicineProblem-based learningCode (cryptography)CrowdsourcingHumansSocial media030212 general & internal medicinebusinessBaseline (configuration management)Social Media030304 developmental biologyPacific Symposium on Biocomputing. Pacific Symposium on Biocomputing
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A first experience with Problem-based learning in a course of Psychometrics

2019

The aim of this study was to to describe students’ perceptions on problem-based learning (PBL) when applied in a course of Psychometrics. 34 students participated in the course. Activities were conducted in groups of three students during two sessions of two hours each, and included the traditional steps in the PBL tutorial process. Participants were surveyed on their perceptions on PBL, acquisition of competences in PBL vs Traditional learning, and will to use PBL methodology in the future. Results pointed that students’ perceived PBL could help them to improve group work and problem resolution. Students preferred PBL methodology to acquire responsibility for learning, work with groups and…

Problem-based learning (PBL)Higher educationPsychometricsPsychometricsbusiness.industryTeachingProblem-solvingEducational systemsHigher EducationCourse (navigation)Problem-based learningGroup workMathematics educationLearningGroup workbusinessPsychologyEducational systems
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A nested virtualization tool for information technology practical education

2016

Background A common problem of some information technology courses is the difficulty of providing practical exercises. Although different approaches have been followed to solve this problem, it is still an open issue, specially in security and computer network courses. Results This paper proposes NETinVM, a tool based on nested virtualization that includes a fully functional lab, comprising several computers and networks, in a single virtual machine. It also analyzes and evaluates how it has been used in different teaching environments. Conclusions The results show that this tool makes it possible to perform demos, labs and practical exercises, greatly appreciated by the students, that woul…

Lecture-based learningNetwork securityComputer scienceProblem-based learningDistributed computingNested virtualization02 engineering and technologyMultidisciplinary approach020204 information systems0202 electrical engineering electronic engineering information engineeringComputingMilieux_COMPUTERSANDEDUCATIONComputer networksSystem administrationMultidisciplinarybusiness.industry05 social sciences050301 educationInformation technologyNetwork securityNested virtualizationProblem-based learningSystem administrationbusinessSoftware engineering0503 educationSoftwareSpringerPlus
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Problem-based learning at the beginning of professional studies – physiotherapy students point of view

2016

Medical educationPoint (typography)Problem-based learningPhysical Therapy Sports Therapy and RehabilitationPsychologyProfessional studiesPhysiotherapy
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Developing a Serious Game for Nurse Education.

2018

Future nursing education is challenged to develop innovative and effective programs that align with current changes in health care and to educate nurses with a high level of clinical reasoning skills, evidence-based knowledge, and professional autonomy. Serious games (SGs) are computer-based simulations that combine knowledge and skills development with video game–playing aspects to enable active, experiential, situated, and problem-based learning. In a PhD project, a video-based SG was developed to teach nursing students nursing care for patients with chronic obstructive pulmonary disease in home health care and hospital settings. The current article summarizes the process of the SG devel…

020205 medical informaticsmedia_common.quotation_subjecteducationMEDLINEGerontological nursing02 engineering and technologyExperiential learningInformationSystems_GENERAL03 medical and health sciencesNursing carePulmonary Disease Chronic ObstructiveHealth care0202 electrical engineering electronic engineering information engineeringHumansComputer SimulationProfessional AutonomyNurse educationProgram DevelopmentEducation NursingGeneral Nursingmedia_commonMedical education030504 nursingbusiness.industryProblem-Based LearningHome Care ServicesHospitalizationProblem-based learningVideo GamesClinical Competence0305 other medical sciencebusinessPsychologyGerontologyAutonomyComputer-Assisted InstructionJournal of gerontological nursing
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eCity: Virtual City Environment for Engineering Problem Based Learning

2015

The main objective of the eCITY project is to design, develop and validate a pedagogical methodology, supported by an online, collaborative, city-development simulation engine (Simcity like) that stimulates the integration and continuous exploitation of Problem-Based Learning (PBL) in engineering and science schools but, at the same time, fostering the interest for these orientations in secondary school students. DOI: http://dx.doi.org/10.4995/HEAd15.2015.447

EngineeringHigher educationMultimediaProblem-based learningSecondary school studentsbusiness.industryTeachingCity-development simulation engineEducational systemsVirtual cityHigher Educationcomputer.software_genreProblem-based learningComputingMilieux_COMPUTERSANDEDUCATIONLearningbusinesscomputereCITY projectEducational systemsHEAd'15. Conference on Higher Education Advances
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Problem-Based Learning in Professional Studies from the Physiotherapy Students’ Perspective

2018

The aim of the study was to investigate how physiotherapy students using a problem-based learning approach develop into experts during higher education, and answers the question: How do physiotherapy students at bachelor’s level understand the problem-based learning approach while learning to become professionals? PBL is examined using interpretative phenomenological analysis (IPA) of longitudinal data written by 15 voluntary students from two different higher education institutions and collected during 3.5 years. The main results on the new way of learning strengthen earlier conceptions of the importance of reflection in the learning process. The PBL method activates a reflection process b…

physiotherapy studentAdult and Continuing EducationProfessional studiesfysioterapia030218 nuclear medicine & medical imagingEducation03 medical and health sciences0302 clinical medicineComputingMilieux_COMPUTERSANDEDUCATIONproblem-based learningReflection (computer graphics)Vocational EducationMedical educationongelmalähtöinen oppiminenopiskelijatInformation seeking05 social sciencesPerspective (graphical)Professional development050301 educationHealth and Physical EducationProblem-based learningammatillinen kehitysEducational MethodsPsychology0503 educationprofessional development
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